Kindjal Heavy
- weapons
- gameplay
- content
- Sandboxed: no raw memory access
- SHA-256
13a7b0fc0fac4a7cb2a8c171a132251a0721f8a8f173223dba84546aa2d11a0c
The Store in the game installs and updates it for you; the zip is for installing by hand.
- Needs
- Melange 0.9.0 or later
>=0.9.0 - Install
- In the game, press ` and open Thumper > Store
- Authors
- Melange
- Licence
- MIT
- Source
- plugins/kindjal-heavy on GitHub
A Kindjal add-on for Worms Ultimate Mayhem that throws worms harder. Kindjal 1.1.0 plays near vanilla knockback (about 1.2 times the game’s own); Heavy multiplies the knockback Kindjal sets by 1.4 and its reach by 1.15, so the result is roughly 1.7 times vanilla knockback over about 1.27 times the reach. It ships one Lua script and no game content.
Using it
Section titled “Using it”Enable Kindjal Heavy on the Mods page next to Kindjal (1.1.0 or later is required). Enable at most one Kindjal knockback preset: Heavy conflicts with Kindjal Brutal.
It is a content mod
Section titled “It is a content mod”Its simulation script is part of the content hash, like Kindjal’s. Every player in an online match must enable the same Kindjal add-on, or none; the host refuses to start with a mismatch, and a player who edits the factors has a different Heavy from everyone else.
What it does
Section titled “What it does”At match start, after Kindjal has written its numbers, Heavy reads each knockback value back from the weapon, scales
it and writes it again: ImpulseMagnitude times 1.4 (rounded to 0.001) and ImpulseRadius times 1.15 (rounded to a
whole unit). Reading back means Kindjal’s own KNOCKBACK, REACH and MELEE constants, and any future retuning,
carry through. Damage, blast radius and craters are untouched. It covers every weapon Kindjal sets knockback on,
including the Acid Spitter, Acid Flask and Crucible. The game’s own numbers come back at the end of the match.
| Weapon | Vanilla | Kindjal | Heavy |
|---|---|---|---|
| Ripper (Bazooka) | 0.29 / 110 | 0.35 / 120 | 0.490 / 138 |
| Pipe Bomb (Grenade) | 0.28 / 110 | 0.34 / 120 | 0.476 / 138 |
| Blast Keg (Dynamite) | 0.35 / 130 | 0.43 / 145 | 0.602 / 167 |
| Gorger (Fatkins) | 0.60 / 200 | 0.72 / 220 | 1.008 / 253 |
| Earthquake Ass | 0.46 / 170 | 0.56 / 185 | 0.784 / 213 |
| Crucible | new weapon | 0.62 / 185 | 0.868 / 213 |
Kindjal’s table has the vanilla figures it knows. The log line kindjal-heavy 1.0.0: N fields applied, M refused says
how many writes landed; a refused field is logged as a warning and skipped.
Limits
Section titled “Limits”- Needs the Kindjal 1.1.0 sim script to have run first (it does: Heavy depends on Kindjal).
- The sentry’s shot container (
kWeaponSentryGunPayload) may be refused by the engine, as in Kindjal itself; the log says so. - Not yet played in a match.
Licence
Section titled “Licence”MIT, see LICENSE.
Versions
Section titled “Versions”Released 2026-10-15 · Melange 0.9.0 or later · kindjal-heavy-1.0.0.zip (3 KB)
SHA-256 13a7b0fc0fac4a7cb2a8c171a132251a0721f8a8f173223dba84546aa2d11a0c
First release. Needs Melange 0.9.0 or later and Kindjal 1.1.0 or later.